Baldur's Gate

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Population: 120,000 – 140,000
Government: Baldurian Parliament
Ruler: Grand Duke Portyr
Religion: Gond, Umberlee, Tymora

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Since its founding, the city of Baldur’s Gate has grown immensely. It has grown from being a couple of shanty huts aside a walled fortress to a sprawling city stretching across its neighbouring regions. The most remarkable feature of the city was the Black Dragon Gate, the original feature of the city, built by Balduran and withstanding time, albeit reinforcements and renovations. The main part of the city, comprising the old “city core” was commonly referred to as Bloomridge. The center of Baldur’s Gate’s prominent aristocracy, it was one of the regions confined inside the Black Dragon Gate. Bloomridge is home to many buildings of wealth, including manors and a few temples, though most were in the Twin Songs. Bloomridge also houses various taverns for adventurers to drink in and inns to accompany them in a motel fashion. The Temple of Ilmater and the Temple of Helm were two of the well known temples within Bloomridge.

Also within the Black Dragon Gate was the Twin Songs temple district. Although some temples were in Bloomridge, most were in the Twin Songs. The Twin Songs hosted temples to virtually any god, even evil gods like Bhaal and Bane. Baldur’s Gate had many places of worship. Before the Spellplague, in 1369 DR, there were 3 major temples, (devoted to Gond, Umberlee and Tymora) and many shrines. Following the mass expansion of the city, though, the three religions, although still prominent, were no longer the dominant temples, with smaller (and some malign) religions gaining more and and more influence. The Twin Songs was the only place inside the Black Dragon Gate that unified the cultures of all of Faerûn. These were all found in the Twin Songs District.

The final district within the Black Dragon Gate was the Wide, which, mixing in with the city Outskirts, proved to extend outside of the gate as well. Giving a horrible stench due to the various cultures coming together in its blend with the Outskirts, only part of the Wide was hospitable to those who prefer a finer way of life. This area was a marketplace where produce was purchased alongside other objects. The Outskirts, however, were often regarded as the slums of the city and were largely populated with the poor and few middle class.

Locations

Taverns and Inns
Blade and Stars A quiet inn known for its high quality foodstuffs.
Blushing Mermaid Located in the north-eastern section of Baldur’s Gate, the Blushing Mermaid was an establishment known for its status as a hub of illicit business.
Elfsong Tavern A tavern in the southeast near the eastern gate known best for its strange haunting, a ghostly elven voice of unidentified origin that could be heard singing quietly at night. However, the voice has since faded.
Helm and Cloak An expensive but well-rated feasting hall popular with both locals and travelers alike. Its upper floor was also rented out to the vast majority of the Knights of the Unicorn.
Purple Wyrm Inn and Tavern A tavern much compared to the Elfsong, but it was more commonly used by merchants and those seeking adventure.
Splurging Sturgeon Located a bit south from the Blushing Mermaid, the Splurging Sturgeon was a small but well-known establishment.
Three Old Kegs Highly comfortable but only slightly expensive, the Three Old Kegs was perhaps the most highly rated establishment in Baldur’s Gate.

Mercantile
Counting House Moneylender in the docks along the waterfront specializing in the trade of coins, gems, and valuables.
Sorcerous Sundries A shop near the eastern gate that stocks all sorts of arcane supplies, from spell components to magical items.

Places of worship
Like most cities, Baldur’s Gate has many places of worship. Temples and shrines to a great diversity of gods exist. All temples and shrines were accepted. Even shrines devoted to the worship of evil were ignored by the Flaming Fists Although home to many temples, the city’s most renowned and well known are

High House of Wonders Temple of Gond, located in the northern part of the city not from the High Hall.
Water Queen’s House Temple of Umberlee, located in the northern docklands along the waterfront.
Lady’s Hall Temple of Tymora, located in the northern part of the city.

The Watchful Shield Shrine of Helm
Shrine of the Suffering Shine of Ilmater
The Rose Portal Shrine of Lathander
The Unrolling Scroll Shrine of Oghma

Other
The High Hall Palace of the Grand Dukes in the northern section of the city. Also known as the Duchal Palace.
Seatower of Balduran Defensive structure on an island in the habor.
The Wide An open green space in the northeastern part of the city.

Harbor Baldur’s Gate has a large and busy harbor that opens up into the River Chionthar. The harbormaster resides in a small shack. The harbor is closed after sunset, after which no ships may tie up. Latecomers must wait out in the river until sunrise.

Baldur's Gate

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